Author Topic: Map conversion fixes  (Read 1891 times)

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Offline AcidbRain

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Map conversion fixes
« on: December 06, 2010, 01:31:44 PM »
It's a known fact that some maps make the race converter sad, specifically if it contains objects outside the 8192 coordinate limit. To fix it, you need to mass-move the map closer to the origin before the conversion process.

Here are a couple of Wurstfinger's maps that I've managed to fix; if you have other maps that need fixing, just tell me which maps you need, and I'll see if I can pull them from my library.

Offline Demiveil

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Re: Map conversion fixes
« Reply #1 on: December 07, 2010, 02:22:21 AM »
A generous offer there thanks.
Certainly sorting our extensive and somewhat unorganised collection of maps is certainly on the agenda so I may well get back to you on that one  :D

Offline DemonSeed

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Re: Map conversion fixes
« Reply #2 on: December 07, 2010, 05:34:23 AM »
Which converter? the one that the mta devs made or welders converter, i use welders since it does the job much better.
Created by 1thwonder

Offline AcidbRain

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Re: Map conversion fixes
« Reply #3 on: December 07, 2010, 05:53:18 AM »
Which converter? the one that the mta devs made or welders converter, i use welders since it does the job much better.
The mta devs one. But there's at least a map that me and asablic spotted that had that conversion bug, I don't remember the map name though.

 

anything