Author Topic: Sunday Cup  (Read 8122 times)

0 Members and 2 Guests are viewing this topic.

Offline Vally

  • [CsB] Member
  • Nooblit
  • *
  • Posts: 15
  • Yay or Nay +0/-0
    • View Profile
Re: Sunday Cup: LoGTS by LSR team
« Reply #30 on: May 12, 2013, 04:29:37 PM »
and what about the fuel? has it any disadvantages?

Offline WintersuN

  • Clanwar Manager
  • Administrator
  • Semi-Pro
  • *****
  • Posts: 853
  • Yay or Nay +23/-0
    • View Profile
Re: Sunday Cup: LoGTS by LSR team
« Reply #31 on: May 13, 2013, 03:29:44 AM »
The idea of this tournament I like rly much. Also the fuel is a great innovation.

Hopefully new maps will follow :)

Offline ste001

  • [SiK] Member
  • Nooblit
  • ***
  • Posts: 203
  • Yay or Nay +3/-2
  • I'm a boob. ( . )
    • View Profile
Re: Sunday Cup: LoGTS by LSR team
« Reply #32 on: May 13, 2013, 04:39:54 AM »

I got rammed wild during the first pit-stop and I lost like 10 seconds, because Ferrum entered way too fast in the boxes... so, I'd make or larger fuel checkpoints or have more of them (there were like 3-4 I think).

Also, I agree with fuz, there weren't many place to overtake, maybe because the corners were a little too much small, but overall the track was nice.


Also we can disable collisions at pit stop. Maybe it will better?

It would be GREAT. If you can do, it's perfect.

Also, fuel was a nice addition and worked out perfectly, it adds a lot of strategy into the race.





EddY

  • Guest
Re: Sunday Cup: LoGTS by LSR team
« Reply #33 on: May 13, 2013, 05:05:07 AM »
Everything is fine but the time Q_Q

 

anything