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Multi Theft Auto Discussion / Re: Rant About Vanilla 2024 Meta and why racing died
« on: August 24, 2024, 06:57:19 PM »
I think that somehow it touches me since i was an organizator of National Cup.;p
Although i prefere cw on trained alpha maps it's really difficult to organize such tournay with that idea cause playing on random maps is just much easier. You don't have to spend a lot of time on training. You just come at Sunday, play what you have to play and bye bye. Also look that there are less and less people who are going to high school and have a lot of free time. Most of us are studying at uni, working at job or starting a family which requires much more time and responsibility. That style of matches just suit to most players and help them to connect game with their private lifes.
About cars. Yes, i was blocking such cars as LV police on most maps because it bumps on every corner. The only city which that car can pass is LV, rest are too bumpy. I think it's quite understandable that if you play on random map you don't want to wonder about taking a risk at every corner.
About map structure. I don't see any problem when you know where to go by looking at minimap. Most of us know almost every detail of san andreas map so it's only about clear checkpoints placement for me. I completely don't get which line is better or worse, clear cps placement is clear cps placement and you have to suit to it. Untill you know where to go why you have to be mad on that.
Mappacks were submitted to public evaluation and it's a bit like with policy some players like ideas other's don't. Before nc i was creating mappacks for funwars and for example TR players really liked ideas i put in them but for example Emery hated my maps. I know why and i don't blame him. He just prefere different style. Sometimes it's difficult to make everyone happy.
About toxicity.. I think that it's not only the problem of mta but also every multiplayer game. I glad that we still can get together to have fun on various matches.
Of course, with sharing that photo of one player was too much but insulting.. Why you bother that someone from different continent says that you suck in this game or anything else. Such crying only makes other to insult you more cause they see that you react on that and (i guess it's some kind of psychological thing) they are just curious what would be your next step. It's just waste of time but for some people pleasure.
More distance to this game and whole community. Former structures change into new ones with different rules. Some people leave communities, others come. Time forces us to suit to new.. maybe not new - to different environment and the past can only stay in our mind as a nostalgia.
Although i prefere cw on trained alpha maps it's really difficult to organize such tournay with that idea cause playing on random maps is just much easier. You don't have to spend a lot of time on training. You just come at Sunday, play what you have to play and bye bye. Also look that there are less and less people who are going to high school and have a lot of free time. Most of us are studying at uni, working at job or starting a family which requires much more time and responsibility. That style of matches just suit to most players and help them to connect game with their private lifes.
About cars. Yes, i was blocking such cars as LV police on most maps because it bumps on every corner. The only city which that car can pass is LV, rest are too bumpy. I think it's quite understandable that if you play on random map you don't want to wonder about taking a risk at every corner.
About map structure. I don't see any problem when you know where to go by looking at minimap. Most of us know almost every detail of san andreas map so it's only about clear checkpoints placement for me. I completely don't get which line is better or worse, clear cps placement is clear cps placement and you have to suit to it. Untill you know where to go why you have to be mad on that.
Mappacks were submitted to public evaluation and it's a bit like with policy some players like ideas other's don't. Before nc i was creating mappacks for funwars and for example TR players really liked ideas i put in them but for example Emery hated my maps. I know why and i don't blame him. He just prefere different style. Sometimes it's difficult to make everyone happy.
About toxicity.. I think that it's not only the problem of mta but also every multiplayer game. I glad that we still can get together to have fun on various matches.
Of course, with sharing that photo of one player was too much but insulting.. Why you bother that someone from different continent says that you suck in this game or anything else. Such crying only makes other to insult you more cause they see that you react on that and (i guess it's some kind of psychological thing) they are just curious what would be your next step. It's just waste of time but for some people pleasure.
More distance to this game and whole community. Former structures change into new ones with different rules. Some people leave communities, others come. Time forces us to suit to new.. maybe not new - to different environment and the past can only stay in our mind as a nostalgia.