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Messages - Dan12345

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1
Hello everyone!

I would like to rant about the Vanilla 2024 meta. I don't understand few things about it why players want enjoy it so much. More and more players are quitting because either of total boredom in these matches or just simply because there's nothing new or interesting:

- Vanilla setting in general: I understand, cool and all - show your skill, no objects, no nothing but why? Why vanilla pros persuade players to hate Alpha, Classic, GP maps and tell them that they are shit? Those mappers who made very good GP maps, or maps with good object placements spent actual big time (maybe even few days, drawing and writing how map should look like, putting shortcuts or fixing the roads) they got no respect for them whatsoever. I saw alot of pros shitting those maps in public and honestly I didn't like it - they don't have ANY respect for legendary mappers. Next thing, the pros themselves make shitty 3-4 minute vanilla maps, that are boring, bland and sometimes done poorly and looking almost indetical because they wont add objects. They care more about "new super hiper fast pro lines" but some people also lack map mapping skills. Before, you trained maps and ever if you were total shit, after training you could still match some top dogs in the game and actually make matches alot of more interesting, with suprise wins etc.: I even made BIGGER checkpoints for them, to stop fucking complaining if they would accidentally miss a checkpoint - there would be no way of doing that with checkpoint size 15 - and then one person complains saying fuck your checkpoint 15 size map 1/10 when there were way worse maps in the tourney. He gave it because of "rage" (because he probably failed and its his fault that he did) That's honestly just tiring.

Example: They let me make maps for NC, and at the beginning maps were tested by these so called "vanilla" guys that they were adapted to the vanilla standards, some small changes here and there, reduce bumps, etc.: but when i made more map packs they just kinda... stopped checking them? I know Kac ain't a 100% vanilla player and likes Alpha and Classic too and he checked them and it seemed fine, but then some addicted vanilla snorters are complaining that i removed "one lamp" (how the fuck you even manage to tell that, you must've been addicted) and that concludes that this ain't vanilla anymore. Like WTF. I want to make a easier "map" for your sorry-vanilla ass for you not to complain about it (some parts I think should've lamps tweaked a little bit) and yet even if it seems fine and everybody just flying around the map with no mistakes you still won't give appreciation. Fun part is they always complain about bumps... So do something about it! I got files that can remove bumps completely. Shift spent time fixing collisions, so why not somebody could spend the time implementing the bumps script if that is causing a huge ruckuss. I would personally leave bumps. Is Counter Strike without its glitches? wrong clippings? Shadows? It would also be interesting, how a more skilled player would handle the car bump (if he would control it really well, or really shit)

Next is hipocrisy. I got told that FBI Truck, LV Police Car cause huge bumps, so I didn't do them. Then I see that other pros actual maps got accepted with the same vehicles, and nobody complains... like WTF?

Next is time management. You see the decrease of actual players pulling up to fun wars - team fun wars or nation fun wars even if they are informed & have scheduled matches with themselves. I think I have an explanation for that. Before, you could do map that even had like 58 seconds to like 2:30 minutes and in under 30 minutes you could complete the CW and spend your time, go to sleep, get a handjob from your girl or do some other things. For me it takes too long, they extend the maps for god knows what - put million checkpoints just to extend the map by going in circles or making absurd ammount of turns because they LIKE it, JUST a little bit longer to fit the requirement of 3 min map (when I did some maps on NC i honestly got tired of putting many turns over, and over, and over again so the last map packs i did i just put more checkpoints on straight roads or from boredom just unorthodox). That is absolute bullshit. That's why players ain't pulling up - they just dont' have time staying 1 full hour (or 1:20 hour) to sit around and drive 3 minute maps. They know its gonna be 1 hour. Most of them aren't kids anymore, and i actually value some of them - why sit playing a tournament where you get no prize, get insulted when you can just go study or go enjoy your life? To be fair - i would consider 4 minute map an enduro at this point, it feels like an eternity to complete it. Map should be fun, interesting and short. And i'm not shitting at Classic vanilla maps (like Wu Zi Mu, Drift, or LV Sprint - these are top dogs, and always will be. Every veteran knows them and they are more enjoyable than this fucking trash)

Next is fishy actions happening: There's alot that has been happening. Recently one player got doxxed and his private face pictures has been leaked, and he's prompted to contact the authorities because of how much harrasement he gets and this might even turn into a court case. Toxicity is at another level in this community - its nowhere near close to that toxicity that was in 2016-2017. Some Argentinian motherfucker who probably spends 24/h on FFS servers having absolutely no life grinds all day, all night in this game does this: If sees a less "vanilla advanced" mapper, who does a map to his match his fucking sick profanity comes into light - starts to absolutely rip off your shreds just because he either did a mistake by himself (by driving into a lamp) and he blames the mapper for it (which is very hypocritical, dude you wanted vanilla without removed objects XD) or blames him for a shit car, or blames an unexperienced "vanilla" mapper for not doing enough shortcuts to satisfy his ass (so make sure next time to allow only "vanilla" enjoyers and "shortcut professionals" to make maps) or lines because he's a diva and you should always include the same fucking lines all over again. Be glad that we at least try to make some maps at some games INTERESTING. Putting planes, not the same cars all over again, doing alpha maps (maps with objects) or very brave maps that would most likely get criticized, but for veterans it would look like alot of fun. To be honest I slept throught nearly all of the National Cup 2024 matches because it was so boring and bland. Then, the same guy acts like a tough guy and thinks that he can't be touched - goes on FFS and insults poor Chillean players who just wanted to play some of their maps on FFS and calls them faggots, n00bs and to "get back to your alpha shit" without no reason at all (he wasn't provoked, he wasn't insulted and they weren't even speaking to them) - then he got humbled by FFS Admin, given a mute but still acts tough outside FFS and is not banned on other servers (if this would be esports i would treat that as a total cocksucker behaviour, and ban him for undisclosed time until he finds a fcking therapy and improves himself). Also mentoining that this guy is being fucking psycho (you cant even speak to him normally and debate about vanilla being worse than classic, because he's going to insult you), and being all cocky in a game that he is not getting money from (so why bother play it and unleash your nerves? go walk your dog, go touch grass) Those type of dicks should be banned. Next: National Cup server that was used for matches (mainly Polish Paradise Server) got griefed by someone during National Cup tournament, and why it happened? Because a player had a beef with the admin there (and he also was a nc player), completely corrupting the server - installing a script that just broke the whole server just because of an argument. What about if this would be the only server for the game that they had? They wouldn't play anymore, if server admins would've been less skilled in server management, therefore destroying a tournament. That's just straight bullshit behavior. Why bother do that?

Next: Vanilla should've incerease skill - but actually... skill got worse?

The bullshitery I heard about vanilla incereasing skill is partially true. Yes, very nice finds for car lines, wallrides, slowroads and speedroads discoveries etc.: But when it comes to planes - everybody suddenly starts to become an amateur and starts being a psycho and a wet noodle when they see a plane map. They are fucking amateurs when it comes to planes, and they have a FUCKING AUDACITY TO CALL THEMSELVES FUCKING PRO PLAYERS while at the same time sucking at planes. I wouldn't call him a pro - I would call him mid af. Grow up and start driving other categories, and stop beating a dead horse by playing nearly identical looking maps (because this is vanilla, and you CAN'T modify it, put objects, ec) with almost the same cars and bikes. Nobody puts Regina on clanwars, nobody puts Rhino, nobody puts Monster Truck (yes, monster truck is labeled as a very crazy vehicle, what a fucking joke) Same with boats - boats were also created to race, but you neglect them because one "important" person labeled it as shit so you automatically label them as shit too (which is nonsense). Boats can be utilized pretty well too and if you can't swim with them - you are a nobody. And it's a funny contrast because when there were actually DECENT rules, usually teams could pick maps that they were best at and for example Russian players loved flying, so they picked hydra maps and they were absolutely skilled at it and they could easily come back pretty easy in matches when they were losing. This was interesting to watch, and funny to watch some fails. Now the same russians are barely skilled in those plane maps because of the fucking neglect of vanilla lovers who created an ideology in the head of the racers that you should always play vanilla on matches because other non vanilla maps are useless for cw's.

And lastly - players leaving the game forever because all of the vanilla divas being total dicks

I got multiple messages from my friends that are indeed racers, that were active and loved the game - that they will no longer play the game, just because of all this things combined. They are tired of vanilla meta, they are tired of insults, they are tired of toxicity - and nobody gives shit about it. They would just rather be engaged in more non-vanilla community and enjoy other gamemodes, or more interesting non boring race maps that vanilla divas would call shit (classic, alpha, dd, dm whatever would be given to them). They even prefer a much more lighthearted events than vanilla.

I thought It would be a great idea to reward good players by putting money on the line on the tournaments - but i would rather want to do that on CS2 rather than here. It's no point, unless I find actual polite players who do love this game, who enjoy racing and who doesn't complain everytime. I would choose appropriate maps from popular mappers, they would train them and they would pick 5 maps each on the game that they would drive - other team too and they would share the info which maps they picked, so they can both train these maps. It would eliminate the possibility of map being shit, because instead of driving the maps "blind" you would actually know how to drive, so you wouldn't blame a mapper (that's my opinion)

Sorry but i needed to get this off my fucking chest, its honestly sad. I ever prefer playing on 30fps Joshimuz speedrun race server than obey their shitty soviet-like rules because there's nothing interesting. That's what actually gives me joy and will to play this game from time to time.

Now waiting for the vanilla divas to come and shit me under the post.

2
Multi Theft Auto Discussion / Re: MAPS
« on: February 04, 2024, 03:24:08 AM »
Two more that I did today  >:C

3
Multi Theft Auto Discussion / Re: Scripts
« on: February 02, 2024, 03:34:47 AM »
Want to share one legendary fixed script, and some new ones for some maps  \m/

If you gonna upload alpha CW maps from these years - onwards they need something like Pole Remover, which removes all the poles. You don't need to launch it on the autostart of the server or you don't need to keep it running - it's a resource that turns on automatically when there's <include-resource> parameter in a map, that's when its needed.

Race_Ghost has been fixed by Baton, and if somebody would need it for the server just for the nostalgia you can have it. Now it shows ghost at all times, and doesn't pop up stupid debug messages.

Random Foliage is a script similar to Remove Random Objects - removes random annoying objects (such as small rocks, or foliage) around the map

4
Multi Theft Auto Discussion / Re: MAPS
« on: February 02, 2024, 03:26:29 AM »
More of'em

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Multi Theft Auto Discussion / Re: MAPS
« on: February 02, 2024, 03:24:46 AM »
Long time no post here  :D I'm sharing my and my friends maps - some with car mods, music and some just normal without any additions. Hope you like it and they will be uploaded to this legendary server  8) I'll be uploading more because here are only 10 attachments per post and some files are big.

6
Multi Theft Auto Discussion / [POLL] Old School Racing or Vanilla CW Racing?
« on: September 03, 2023, 05:28:37 AM »
There's a big debate whether Old School Racing META format is better than Vanilla Racing (which is disliked mostly by Russian players). How would you vote? Which one is the best.

Vanilla made players skillful on street maps / offroad maps - but lacks cool map designs, nitros and generally these maps are boring 3-4 minute strolls around the cities or offroads - it's just extending the game too much. No plane, boat maps so players can't show their skill on these vehicles (with some exceptions of course, but the idea of Planes / Boats are mostly hated rn). No training - so you enter the game without knowing how the map looks without further training it, also these map makers nowadays are MTA Racers so you might sometimes see very weird and clunky lines that normally experienced maper wouldn't do)

Old School Racing had way different maps, shorter ones - or sometimes long ones but that was an exception. Maps with beautiful objects designs, nitros, repairs - similar to Alpha Racing but not quite like DM or DD like style. There were plane maps and there was strategy - one team had the best Hydra / Plane players so they picked Plane maps to outmatch their opponents, and also people trained these maps to become better and better. It had mappers that did maps with passion, but sometimes we saw Vanilla maps which were also the majority but they were known and popular. Even there was time when maps with multi-vehicles at one map (on checkpoint change) were played, so it added very big variety to the matches.

Nowadays seeing today racers who are thinking that they're "big pros" just because they know how to drive street / offroad maps, but don't know how to fly & drive alpha maps is kinda meh for me. Definition of a pro is that he's "professional" - he should know how to do things with perfection, not being scared and leaving just because they see "Boat" or "Hydra map" - it just makes them look bad at some points :D

What do you think?

7
It's really difficult question. People will quickly get used to the convenience. The best example is changing clan wars style from trained maps to random vanilla ones. At the beginning everyone was glad and played a lot of cws cause no one needed time to train etc. just pure rivalization. Within 2-3 years that style of competing has been starting to bore each other. Now when you play cw only 3 players are on the server as spectators. In the past when SKC, SiK or SGA played cws over 40 players came and joined the server just to watch rivalization. Huge difference in the values of cw's.

In answer to your question i think that giving prize for winning a tournament would end similarly to changes in cw style. People will just stop playing any minor tournaments cause they wouldn't be worth of their time. Create and promote one and only one tournay where will be prize pool would be great and enough;p. Players would focus on this event and they would know that there will be a lot of players and good competition would be expected without losing willingness to play smaller tournays.

About prize i think that trophies or medals would be much better option than money. Trophies would remind you about that event. The money would be spent and the question of getting them would be forgotten.

Great answer, however I wonder how games like CS:GO survive (yes I know about their big fan base) without getting boring? Tournaments are with same maps in the pool for many years, but people still tend to play it and enjoy it

8
That's an interesting question that I wanted to ask y'all:

If MTA would have prized tournaments (prize pool total example: 10 000$ (5 000$ for first place, etc) would you be down to come back and play the game?

  • If this kind of tournament would've been made, would you like to have it on Old School Rules (old racing meta that was present since the beginning in 2011 and ended in 2018/19 where you would train the maps in order to master them, instead of not knowing which one you would actually play)
  • All prize pool money would be divided for org and for players
  • And little trophies would be sent out for winners or 2nd and 3rd places (maybe even medals)

That's what I wanted to ask, because racing in this MTA game would be a very interesting thing to watch if popular like CS

What are your thoughts on this? What would you make competitive racing "better" in your opinion.

9
Video / Re: MTA Racing Videos
« on: August 13, 2023, 04:24:53 PM »



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Video / Re: MTA Racing Videos
« on: August 06, 2023, 11:44:11 AM »
We are back!  8)


11
Forum Suggestions / Re: Forum Problem (for Poland)
« on: August 02, 2023, 11:05:06 AM »
Generally Discord is just way better, and you could drive new traffic into it. Almost 99% of pro racers use Discord. Also SiK server along with GTA.RU are the most legendary servers, sad that no pros play on it too much. I had so many memories with players on SiK servers, and loved every minute there. Hope clan never dies  8)

12
Multi Theft Auto Discussion / Re: Biggest map memories
« on: August 01, 2023, 11:10:30 AM »
Lovely, thank you so much! <3

13
Multi Theft Auto Discussion / Biggest map memories
« on: July 23, 2023, 10:35:41 AM »
Hey there folks, let's fricking make this forum alive a little bit again!

What's your biggest map memories? Which map, from any author really pasted in your memory?

  • I remember one map and gosh I can't find archive on it, remember playing on the SiK server (there was other variants of SiK servers i think) and map was called barrel8 it was a great map with alot of barrels and you could easily make mistake on it. I remember I did replay it with one of the SiK guys but i dont remember who.

  • Of course Jazzy maps (coaster maps, and modded maps - if he did ones, if not sorry maybe it was a Mandela Effect) that were made very nicely
  • And one weird map... I remember it because it shown inapropriate images on billboards... Haha I don't remember the name but it was funny af (idk if the map was made by Wonder or somebody back then)


What was your memories? And if there's a slight chance if somebody has barrel8 map, could you please send it? Thanks.

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Forum Suggestions / Re: Forum Problem (for Poland)
« on: July 23, 2023, 10:30:08 AM »
Actually figured it out guys...

So you can bypass this by simply clicking on this thing displayed on the photo


And forum will work as intended. Quite weird, but heh i found the solution! Yes!

15
Forum Suggestions / Re: Forum Problem (for Poland)
« on: July 22, 2023, 08:41:25 AM »
Wondering about that too. I guess the best thing would be to create a Discord server or advertise it more than forums. Like lukum told me that forums are outdated now, everybody uses Discord. If SiK could import somehow all the maps that have been approved on the server (via. forum) on some Google Drive and then make links on Discord, or somebody who has premium Discord to upload them without any limits would've been great! All love y'all <3

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